Live there
One character, one place in the world. Work, trade, travel, and build a life from ground level.
A simulation-driven village life game where merchants travel, people work, resources move, and the world keeps changing whether you act or not.
Mark of Haldren
Mark of Haldren is a simulation-driven village life game where the world keeps moving with or without you.
Live as one person inside a changing local economy. Trade with travelling merchants, work for your living, produce and sell goods, and watch prices, supply, and opportunity shift over time.
You are not managing the village from above. You live in it.
Merchants arrive and leave, people work and consume, resources move between settlements, and your choices can influence the economy around you — whether you want to build a quiet life, become a successful trader, or learn how to bend the market in your favour.
One character, one place in the world. Work, trade, travel, and build a life from ground level.
Supply, demand, merchants, production and consumption continue to change around you.
Participate quietly or exploit opportunity. Your actions can push the local economy in new directions.
Work the mine. Meet the merchant. Learn the market.
Then decide what kind of life you want to make.Development updates
See new systems, progress, experiments and small pieces of the village as development continues.